Format difficulty
Know what an ad costs before you brief it
Your gap list says "make a day-in-life". That means a creator, a script, a location and three weeks. The feature callout sitting right next to it means an afternoon in Figma. On a list, those two look identical.
Score every format on what it costs to produce and your backlog sorts itself. You can see what ships this week and what needs a shoot, before anyone commits to either.
What you get from this page
- All eleven formats scored 0–100, free to reuse under CC BY 4.0.
- The three bands — what a designer can do today, what needs a voice, and what needs a person on camera.
- Why difficulty belongs in your ranking, and what happens to a plan without it.
- How to score your own backlog on Monday morning.
On this page
The short version
Static (15) and feature callout (20) ship today — no people, no schedule. Testimonial (60) and above need someone on camera, which means a rate, a turnaround and a calendar you do not control. Everything else sits in between.
Put that number next to every gap on your list and sort ascending. The cheapest thing you have never tested is almost always the right next test.
The scores
Sorted cheapest first. Low is 0–30, medium is 31–55, high is 56–100. The score answers one question: what does it cost you to answer an opening in this format?
| Format | Difficulty | Band | What it takes |
|---|---|---|---|
| Static | Low | A photo you already have, cropped. | |
| Feature callout | Low | An afternoon in Figma. No people, no schedule. | |
| Product demo | Medium | A tabletop shot or an animated reveal. Hands, not faces. | |
| Voiceover | Medium | A script, a voice, and footage you can cut to. | |
| Before/after | Medium | Two states, captured consistently. Often needs time to pass. | |
| Testimonial | High | A real person, on camera, saying something usable. | |
| Unboxing | High | Product shipped to a creator, plus their turnaround. | |
| POV | High | Staged first-person camera work throughout. | |
| GRWM | High | A creator, a routine, and a location that reads as theirs. | |
| Day-in-life | High | A creator, a script, a shoot, and several locations. | |
| Skit | High | Casting, a written scene, and direction. It can also just not be funny. | |
| Other | Medium | Where an unscored format lands. Mid-band on purpose: score an unknown cheap and it floats to the top of your list on a guess; score it expensive and it never gets made. |
Why difficulty belongs in the ranking
Rank openings by size alone and every item at the top takes a month to make. The list is accurate. It is also unusable.
Every competitor tool will happily tell you that your category runs a lot of day-in-life content and you run none. Fine. Now what? That gap needs a creator, a brief, a shoot and an edit. If your answer to "what should we make next" is four things that each need a production schedule, you have not made a plan. You have made a wish list.
Difficulty is the axis buyers never see in a competitor tool. Likely ranks openings on three numbers — impact, confidence and difficulty — and difficulty is the one that turns a ranking into a decision.
| Score | Answers | Where it comes from |
|---|---|---|
| Impact | How much does the category commit here? | Category ad volume in the cell. Volume is the only public proxy for spend, and spend is the only proxy for conviction. |
| Confidence | Is this real, or is it noise? | How many distinct brands do it, how long they have kept doing it, and how much of it there is. |
| Difficulty | What does it cost us to answer? | The format the category actually uses in that cell, scored on this page. |
The best opening is rarely the biggest one. A medium-impact gap you can answer with a feature callout this week usually beats a high-impact gap that needs a creator booked for next month — because you will have learned something before the second one has even been scheduled.
What the three bands actually mean
The distinction that matters isn't the exact number — it's which of three questions you have to answer: can a designer do this today, does it need a person on camera, or does it need a shoot?
Low (0–30) — a designer can ship it today
No people, no scheduling, no dependency on anyone outside the team. Static and feature callout live here. If your coverage grid shows a gap you can answer in this band, there is genuinely no reason not to test it this week.
Medium (31–55) — editing, a voice, or time
Product demo, voiceover and before/after. You need a bit more than a design tool — a tabletop setup, a script, someone to read it, or in the case of before/after, actual time to pass. Still no casting, still no location.
High (56–100) — a person on camera, or a shoot
Testimonial through skit. The moment a real human has to be filmed saying or doing something, you have inherited a schedule, a rate, usage rights, and a turnaround you don't control. That is a different kind of commitment, and it is why six of the eleven formats sit in this band.
The reasoning behind each score
The scores are ordinal — what matters is the order and the gaps between the bands, not whether a testimonial is exactly 60.
A few of the placements are worth explaining, because they are the ones people push back on.
- Feature callout at 20, not 40. It looks like work because it carries a lot of information. It isn't — it's a layout job with no dependencies. This is consistently the most under-used cheap format we see.
- Before/after at 55, above voiceover. The production is simple. The consistency is not: two captures, matched lighting and framing, often weeks apart. That gap is where these fall apart.
- Unboxing at 60, same as testimonial. Filming is trivial. Getting the product to a creator and waiting for their turnaround is not, and that is the part that slips.
- Skit at 80, tied with day-in-life. Same casting and direction cost, plus a risk none of the others carry: it can be executed perfectly and still not be funny. There is no version of a spec table that fails that way.
Why it is deliberately coarse
Three bands with a little spread inside them carries the real distinction without pretending to a precision nobody has. A score of 62.4 would be a lie with a decimal point on it.
And you should know what these scores don't know:
- Your team. An in-house studio with a standing creator roster prices day-in-life very differently from a two-person growth team.
- Your product. Some things are hard to film. A service is not a sneaker.
- Your rates. Creator cost varies by an order of magnitude across categories and markets.
- Performance. Nothing on this page says a hard format works better than an easy one. It doesn't, reliably. That is the whole reason cheap tests are worth running.
If your own numbers differ, use yours. The point of publishing the scale is that you can argue with it.
How to use it this week
Take your list of creative gaps, put a difficulty score next to each one, and sort by the cheapest thing you have never tested. That is your next sprint.
- Score your own backlog. Go through the concepts waiting in your brief queue and mark each Low, Medium or High. Most teams find their entire backlog is High, which explains why it never moves.
- Find the cheap gaps first. Cross format against angle for your category (the taxonomy page has the axes). Any empty cell whose format sits in the Low band is a test you can run before Friday.
- Budget in assets, not ideas. Difficulty tells you what one asset costs. The concept calculator tells you how many you need for the outcome you want. You need both numbers to have a real conversation about creative budget.
Keep going
Three things that build on this
Get your openings ranked by all three.
Likely scores every gap in your category on impact, confidence and difficulty, then sorts them. Twenty minutes, no ad account connection.
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